Dice roller
Roll anything from a d4 to a d100, several at once, with a modifier. Every die shows its own face, and the history stays put between visits.
Result
Roll the dice and the result will appear here.
How it works
Each die is rolled independently, and each face is drawn as a whole number from one to the number of sides, inclusive at both ends. That last part sounds obvious and is the most common way a dice roller goes quietly wrong: a d6 that can never show a six is off by a sixth on every roll, and nobody notices because the results still look like dice.
The randomness comes from crypto.getRandomValues, your browser's built-in generator,
with rejection sampling so the numbers are evenly spread rather than merely close. A d100 is the
case where sloppiness shows: a hundred does not divide evenly into the generator's range, so simply
taking a remainder would make the low numbers very slightly more common. Discarding the leftover
block and drawing again costs nothing and removes the skew entirely.
Why the individual faces are shown
Rolling 4d6 is very often the first half of something else — drop the lowest, count the
sixes, check whether any die came up one. A tool that reports only a total has thrown away the part
you were about to use. The total is shown large because it is usually what you want, and every face
is listed underneath because sometimes it is not.
Being straight about what this adds
Search for a dice roller and Google will roll dice for you in the results page itself: four through twenty sides, several at once, with a modifier and a running total. That covers most of what most people need, and pretending otherwise would be silly. This page is worth opening for three specific reasons and no others.
- The hundred-sided die. Percentile rolls are the standard way a great many games resolve chances, and the inline widget stops at twenty.
- A history that lasts. Every roll is kept, with its notation and its individual faces, and you can copy the lot out as text.
- Your dice are still set up tomorrow. If you rolled
2d20+4last night, that is what the page is showing when you open it again. Nothing inline remembers anything.
Worked examples
Rolling a character
Set it to 4d6, roll six times, and read the faces rather than the totals so you can drop
the lowest die each time. The history keeps all six rolls in order, so you can copy them into a
character sheet afterwards instead of writing them down as you go.
A percentile check
Set the sides to a hundred and roll. This is the one thing the inline widget cannot do, and it is why most people who need a dice roller at all end up opening a page.
An attack with a bonus
1d20+5: put five in the modifier and the notation updates to match. The result shows the
total large, and underneath it tells you what the die itself did — which matters when a natural
twenty or a natural one means something beyond the arithmetic.
Settling something with a big number
Roll 10d10 when you want a spread rather than a single value, or when several people
each need a number at once and you would rather not roll ten times.
Questions people actually ask
Are the dice fair?
Yes, and the method is written down above rather than asserted. Every face of every die is equally likely, the generator is your browser's cryptographic one, and the remainder skew that affects naive implementations is removed by rejection sampling.
I have rolled three ones in a row. Am I due a twenty?
No. Every roll is completely independent of every roll before it, so a run of low numbers changes nothing at all about what comes next. The history here is a record of what happened, not a hint about what is coming — and any tool that suggests otherwise is telling you something untrue.
Is my history sent anywhere?
No. Rolling happens inside your browser and the history is stored on your own device using your browser's local storage. Nothing is uploaded and no server here ever sees a roll.
How many rolls are kept?
The most recent two hundred. Older rolls fall off the end rather than the page growing without limit. If you need to keep them, copy the history out as text before it fills up.
Limitations, stated plainly
- One kind of die at a time. You cannot roll
2d6and1d8in a single throw and get one combined total. Roll them separately; the history keeps both. - No exploding dice, rerolls or drop-lowest. Those are game-specific rules rather than dice, and every game spells them differently. The individual faces are shown so you can apply whichever rule you are using.
- The history is tied to one browser. It does not follow you to another device, because there is no account and nothing is stored on a server.
- Fifty dice at once is the ceiling, and modifiers stop at plus or minus 999.
Related tools
- Spinning Wheel
Spin a wheel over your saved list, with names crossed off as they are drawn.
- Team Generator
Split a list into balanced teams, or into teams of a fixed size.
- Random Order
Shuffle a list into a running order you can copy out.
- Coin Flip
Flip one coin or a hundred, and keep the tally.
- Random Number
Draw numbers from a range, with or without repeats.